Technological advances mean virtual reality has gone from a clunky gimmick to the next stage of human-computer interaction and social engagement. Whole worlds can be explored without leaving the room and people can experience others’ perspectives at the flick of a virtual switch. Richard Weatherall, Senior Psychology Technician at CCCU explores current research in the realm of VR.
Nobody is sure, quite yet, where ideas comes from, but we know that the idea for the UK Creativity Researchers Conference emerged over burgers in Barcelona, where Lindsey Carruthers, Shelly Kemp and Gillian Hill were attending last year’s BPS Cognitive Section Conference. Their feeling was that a creativity-specific gathering was needed for researchers to bring together their work and ideas. They imagined forty or so people might turn up. There were considerably more than that, and the conference was a great success. The organisers were particularly concerned with generating impact, and judging by the emails I’ve received this morning from potential collab